#include "dominion.h"
#include <stdio.h>
#include "rngs.h"
#include <assert.h>
#include <stdlib.h>
#include <math.h>

void counroom(int k[10], struct gameState* GameS, char** argv) {
	int numPlayers = 2;
	int num1, num2, nmp;
	int handPos = 0, nm3 = 0;
	for (num1 = 2; num1 < 5; num1++) {
		numPlayers = num1;
		for (nmp = 0; nmp < numPlayers; nmp++) {
			initializeGame(numPlayers, k, atoi(argv[1]), &*GameS);
			GameS->whoseTurn = nmp;
			for (num2 = 0; num2 < numPlayers; num2++) {
				GameS->handCount[num2] = 2;
			}
			cardEffect(council_room, 0, 0, 1, &*GameS, handPos, &nm3);
			if (GameS->handCount[nmp] == 5) {
			} else
				print("something happened when card equald 5");

			for (num2 = 0; num2 < numPlayers; num2++) {
				if (num2 != nmp) {
					if (GameS->handCount[num2] == 3) {
					} else
						printf(
								"something happened when number of card equal 3");
				}
			}
		}
	}
}

int main(int argc, char** argv) {
	struct gameState GameS;
	int k[10] = { adventurer, gardens, embargo, village, minion, mine, cutpurse,
			sea_hag, baron, council_room };
	counroom(k, &GameS, argv);
	printf(" card passedd \n");

	return 0;
}

